XR Publications
Extended Reality Manuscripts
Takemoto JK, Parmentier BL, Sharpton, RA, Merritt TA, Coyne L. (2019) Extended Reality in Patient Care and Pharmacy Practice, A Viewpoint. Journal of Contemporary Pharmacy Practice. 66(4): 22-27. https://doi.org/10.37901/jcphp18-00030
Coyne L, Sharpton RA, Parmentier BL, Merritt T, Takemoto JK. (2019) The Past, Present, and Future of Virtual Reality in Pharmacy Education. American Journal of Pharmaceutical Education. 83(3): 281-290. https://doi.org/10.5688/ajpe7456
Coyne L, Takemoto JK, Parmentier BL, Merritt T, Sharpton RA. (2018) Exploring virtual reality as a platform for distance team-based learning. Currents in Pharmacy Teaching and Learning. 10(10): 1384-1390. https://doi.org/10.1016/j.cptl.2018.07.005
Textbook Chapters
Coyne, L., Merritt, T. A., & Takemoto, J. K. (2021). Using Extended Reality to Promote Team Learning. In Perspectives on Digitally-Mediated Team Learning (pp. 75-94). Springer, Cham. http://dx.doi.org/10.1007/978-3-030-77614-5_5
Other
Coyne L, Parmentier B and Merritt T. The Past, Present, and Future of Virtual Reality in Pharmacy Education. The Versatilist. The Immersive Learning Research Network. July 2019.
Leanne Coyne, Wendy Howard, Leilah Lyons, and Jody K. Takemoto. Theme 1D: Educational Games/XR. In R. F. DeMara, L. O. Campbell, R. Hartshorne, and S. Spiegel, “Report from the NSF Synthesis and Design Workshop: Digitally-Mediated Team Learning,” National Science Foundation (NSF) Project 1825007, September 24, 2019.
Chris Dede, Richard Hartshorne, Leanne Coyne, and Jody K. Takemoto. Theme 3C: Emerging Pedagogical Strategies. In R. F. DeMara, L. O. Campbell, R. Hartshorne, and S. Spiegel, “Report from the NSF Synthesis and Design Workshop: Digitally-Mediated Team Learning,” National Science Foundation (NSF) Project 1825007, September 24, 2019.